#include "LevelSquare.h"

LevelSquare::LevelSquare(bool passable, D3DXVECTOR3 position, Tile tile)
{
	this->passable = passable;
	this->position = position;
	this->tile = tile;
}

void LevelSquare::draw(ID3DXSprite *sprite, D3DXVECTOR3 offset)
{
	tile.draw(sprite, position - offset);
}